in collaboration with: Kyle Dunnington + Trey Lindsay
critic: erich schoenenberger digitalAsst: hart marlow teachingAsst: hannibal newsom
Nexus was part of comprehensive design studio that focused on the redevelopment of Chicago’s Clybourn Metra Station. The building was conceptualized from the interaction of various modes of circulation surrounding the site, which, in turn, created a framework of circulation lines: existing/expected. As a response to the site’s surrounding circulation, we began to simulate various methods of clustering and bundling of these circulation paths into dominant lines that can be articulated throughout the design. The resulting lines were implemented through a holistic system that informs the design - from landscape and building form to mechanical systems. By employing and referencing contextual hierarchies into the design strategy, the building acts as a beacon and destination place that pulls in the surrounding neighborhood to a mediatheque that is located above the transit station, which is meant to encourage the development of local high-tech ventures.
Swarm was developed out of an opportunity to reclaim/occupy the residual triangular spaces that were created by diagonal intersection through Manhattan’s Commissioners Grid. The project employed a pattern based study that used simple geometries to create complex formations as a primitive means to generative design. The pattern chosen, “L” shaped, originated from a sheet pattern, which was removed to create efficiency of deployment,while establishing a basis from which the pattern would originate - the ground. The performative abilities through connection and natural tension given by making the module three dimensional gave way into the conception of the swarm. There are several bifurcations that traverse different levels to create space above and below grade creating dynamic sequences and spatial overlaps.
[multi]Agent was part of an intensive research investigation into naturally occuring swarm technologies. Our process focused on replicating and advancing observed and discovered swarm techniques through algorithmic strategies in a processing based language. Such that, we could begin to attribute new organization and spatial qualities that could be interpreted and analyzed across various scales. Our main objective was to develop a multi-agent system that navigates through a field of attractor points - that can either be positioned randomly, or as specific nodal points - as a way in which to transform a naturally occurring phenomenon into a networked system for architectural purposes.
critic: carla leitao
Montessori is a [sub]urban infill project that bridges the gap of Staten Island’s [schizophrenic] urbanism where single family homes are interspersed between large residential and industrial complexes. The project took on a dualistic attempt to bridge the site across its unassumed programmatic juxtapositions, as well as a more literal, physical bridge across the site’s sloping terrain. The project started with a series of studies of tensile membranes that were stretched across the site to create new spatial conditions between inside/outside, inside/inside, and outside/outside. As new spaces were developed areas of “crystallization” began to occur that solidified certain aspects of the building that would create new moments of structural and spatial intervention, which resulted in one contiguous and cohesive membrane that was conducive for the spatial flexibility of the Montessori teaching methods.
via Carroll Street
plans .001 - .004
critic: michael gelick
Animate Wrapping is a mixed-use development intended for alleviating the lack of student housing within the South Loop area of downtown Chicago. The approach to this design stemmed from the initial idea of using the site’s inherent dimensions as a determinant to develop form. By using these dimensions, proportional strips were developed and implemented as a conceptual device to split the site in order to create a site “fabric.” This fabric is employed as a wrapping device after a series of programmatic volumes shift into a dense and cohesive system. The wrapping becomes further abstracted as a series of contextual adjacencies and lighting issues morph the individual strips. The building can be read as an animate (evolutionary) extension/extrusion of the site through its emergence from the site as one continuous wrapping surface.